Mostly fandom, heavy focus on my ocs. They/them. minors pls go away

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This year I’m gonna try to play as many final fantasy games as i can, in order

I’ll probably skip 7 and 7remake because i played 7 like two years ago and I’ve been watching a 7remake playthrough by chip and ironicus. Also no 11 bc it’s a dead MMO. And no 14 (yet) because the whole reason I’m doing this thing is so i can pick up on all the little details and homages that 14 has in it. Also it’s still live service


But everything else is fair game

biracy:

biracy:

Don’t tell me any of u guys actually think autism is a “destigmatized disorder”

The entire anti-vax movement is built around the unfounded idea that vaccines cause autism. There are people and organizations dedicated to “finding the cure” for autism. Autistic people, including children, are seen as “creepy” or dangerous. You cannot, in good faith, claim that autism is “destigmatized like anxiety and depression” just because it’s kind of trendy between a bunch of autistic bloggers on this stupid website to make jokes about “my autism beam” or whatever

I hate that Kickstarter is the only way to get physical copies of some small ttrpgs at an affordable price

Or just get physical copies at all

skeltrr:

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beckett.. beloved

doomboogie:

lmao people complaining that the evil drow lady is evil and requires evil deeds to recruit

If they want a Complicated Redeemable Drow Companion play bg1 and bg2

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Like this is just fucking stupid lol I’m sorry!! She’s not some uwu redeemable bean she’s cruel and sadistic and she should be!

i swear people are too used to the PC of a game getting to do anything and everything with everyone and any time there’s even a little bit of exclusive content they throw a fit and pretend it’s bad writing and cry for the devs to “fix” it

lmao people complaining that the evil drow lady is evil and requires evil deeds to recruit

If they want a Complicated Redeemable Drow Companion play bg1 and bg2

bienenkiste:

Photographed by Andrew Nuding for Simone Rocha S/S 2021

meglosthegreat:

Cities in RPGs Poll

I’m sure many of you, like me, have encountered the following problem when playing an RPG: You get to a city, and all of a sudden, the pacing seems to slow to a crawl. You are bombarded with quests, NPCs, and places to visit, and are hit with an overwhelming sense of paralysis as you try and parse together what to do first, or at all.

So, I’m curious as to how the placement of such cities in the overall progression of the game affects this feeling. I would like to know which of the following options, in your opinion, is the most effective place to introduce a city in a game.

[Examples of each and propaganda below]

What type of city do you prefer?

No Large Cities (Witcher 2, Skyrim, Dragon Age: Inquisition)

Early-Game City (Baldur’s Gate 2, Divinity: Original Sin)

Mid-Game City (Pillars of Eternity 1&2, Witcher 3)

Late-Game City (Baldur’s Gate 1&3, Divinity: Original Sin 2)

Game is Mostly City (Planescape: Torment, Dragon Age 2)

Other/See Results (Answer in tags)

See Results

No Large Cities: This tends to spread the burden of quest hubs out to several smaller towns or locations. Pros - you avoid the above problem entirely (a.k.a. the coward’s way out). Cons - big cities are cool, and this way you don’t get to see any.

Early-Game City: Generally this approach dumps the player immediately into the largest city in the game after a short intro/tutorial section. Pros - reduces the above pacing drag by putting it right at the beginning. Cons - hard to make a city an exciting setpiece when it contains largely early-game content, plus you risk overwhelming the player very early.

Mid-Game City: This usually places the main city at around the 1/3rd mark of the game, after you’ve first been through a smaller quest hub, and when the story is starting to ramp up. Pros - balances the potential pacing drag with not overwhelming the player immediately. Cons - easy for players to get ‘stuck’ there and not know when it is time to move on to other areas.

Late-Game City: Here, the main city serves as more or less the final act of the game, and is generally where the main plot will be resolved. Pros - save the coolest location for last, cities make for good stakes to a conflict with so many potential innocent lives on the line. Cons - greatest chance of falling into the pacing trap, hard to either make players care about the side content with the stakes so elevated, or make them care about the main content with so much new side content to enjoy.

Game is Mostly City: Taking the opposite approach of the first option to achieve the same result, these games tend to pace their cities out in stages or change them over time rather than have every area accessible from the start. Pros - usually you get more depth out of the city this way, while bypassing the pacing problem. Cons - you don’t get to see much *but* the city, and this can make the game feel smaller.

If you have another method not covered here, or further thoughts on the types above, be sure to rb/share in the tags as I would love to hear them!

killrockstar:

i need to get more masc so i can present feminine

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Finished baldur’s gate 3. I have lots of opinions and some are more present in my mind especially as fanart reminds me lol

i don’t think anyone will ever see these but on the off chance, they will be spoiler tagged

I’m gonna be complaining a lot because that’s my main method of engaging with something i mostly enjoy

weenwem:

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⚔️ Jaheira 🐱

What do you mean I can’t romance Jaheira?! Why? :3

coffeeworldsasaki:

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I would kill for this, I would spend my entire life trying to kill an ultra rich guy to steal all his money and make this happen

very very funny that the Stormshore Tabernacle has statues of Mystra, Helm, and Tyr. like of all the gods lmao

I would make lists of “pls play these rather than DnD” but 1. Don’t wanna rec something i haven’t played personally and 2. like three people would see it lmao

hai1ne:

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This is just my vibe rn